[P3]
Project One (P1) - Make and Modify; Project Two (P1) - Fabricate; Project Three (P1) - Grow. Have fun browsing and/or marking my projects! :P
Wednesday, 15 June 2011
[P3] Final Render
[P3]
Final Render
Here I purposely chose a simple background because my models in itself are very detailed and I didn't want to distract the viewer nor take the attention away from the iterations. Here I used a chrome surface to give a reflection of my iterations to give further information on what shapes my iterations are (reflection gives it another 'angle'). The colours (green iterations & yellow surface) came from my precedents - I wanted to use natural colours (colours derived from my precedents) without overpowering my render.
Here I purposely chose a simple background because my models in itself are very detailed and I didn't want to distract the viewer nor take the attention away from the iterations. Here I used a chrome surface to give a reflection of my iterations to give further information on what shapes my iterations are (reflection gives it another 'angle'). The colours (green iterations & yellow surface) came from my precedents - I wanted to use natural colours (colours derived from my precedents) without overpowering my render.
Monday, 23 May 2011
[P3] Development Images
[P3]
Drawings
Pieces - Basic steps in developing my images
Used Solid Works to make flat shapes then imported and modified on 3DS Max.
(1) Imported my simple and different shapes from Solid Works - these shapes came from the inspiration of my precedents.
(4) Replicating the object - I had gone through the steps several times in order to get my 3 iterations
Experimenting Renders of 3 Digital Models
Photo of model in different environments
(4 Photo Shoots)
Used direct lighting - torch, with white surface
Black surface (non reflective)
Black reflective surface (different from the one above) also used lighting from a lamp in order to create environment
Thursday, 19 May 2011
Monday, 9 May 2011
Saturday, 7 May 2011
[P2] Development Images (Post 2) - Sketch Models
[P2]
Regarding the structure of my model, I experimented mostly between sectioning, slotting and/or tying my model together:
(1) Focused on the twisted effect that my 3DS Max model had:
(2) Twists on the side of the model and took the cross shape that my 3DS Max model would have if sectioned.
(4) I took the shape of my 3DS Max model but without its twist, it is tied around the edge to hold together also for part of the design in itself:
Regarding the structure of my model, I experimented mostly between sectioning, slotting and/or tying my model together:
(1) Focused on the twisted effect that my 3DS Max model had:
(3) Here I applied the two points that my 3DS Max model has which go through the sectioned cuts:
(5) Kept the straight effect but added more sides which are slotted and tied together in the middle:
Friday, 8 April 2011
[P2] Development Images (1st post) - Some renders, drawings and illustrator files
[P2]
Plans for illustrator file & model construction:
Some render experiments:
Illustrator experiments/final:
Etch (Note: not all pieces are here, just experiemented with what the etching would look like):
Final (has holes for nylon string and decided no etch because it would make it look too busy, I have added got slots to hold it together aswell):
Tuesday, 5 April 2011
[P2] Precedent Images
[P2]
Images that inspired me for our second project:
What I love about the first image is the detail e.g. the dragons skin and I love how they intertwine together.
Images that inspired me for our second project:
What I love about the first image is the detail e.g. the dragons skin and I love how they intertwine together.
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