Monday, 23 May 2011

[P3] Development Images

[P3] 
Drawings



Pieces - Basic steps in developing my images
Used Solid Works to make flat shapes then imported and modified on 3DS Max.

(1) Imported my simple and different shapes from Solid Works - these shapes came from the inspiration of my precedents.

(2) Arranged them together - eventhough the shapes were originally simple, I organized them in a way where it looks complex.

(3) Used modifiers

 (4) Replicating the object - I had gone through the steps several times in order to get my 3 iterations
 


Experimenting Renders of 3 Digital Models


Photo of model in different environments
(4 Photo Shoots)

Used direct lighting - torch, with white surface

Black surface (non reflective)

 Black reflective surface

Black reflective surface (different from the one above) also used lighting from a lamp in order to create environment

Thursday, 19 May 2011

[P3 - Grow] Precedent Images

[P3]
Here are some images that I think have a nice pattern/composition:


Saturday, 7 May 2011

[P2] Development Images (Post 2) - Sketch Models

[P2]

Regarding the structure of my model, I experimented mostly between sectioning, slotting and/or tying my model together:

(1) Focused on the twisted effect that my 3DS Max model had:



(2) Twists on the side of the model and took the cross shape that my 3DS Max model would have if sectioned.
(3) Here I applied the two points that my 3DS Max model has which go through the sectioned cuts:


 (4) I took the shape of my 3DS Max model but without its twist, it is tied around the edge to hold together also for part of the design in itself:


(5) Kept the straight effect but added more sides which are slotted and tied together in the middle: