Regarding the structure of my model, I experimented mostly between sectioning, slotting and/or tying my model together:
(1) Focused on the twisted effect that my 3DS Max model had:
(3) Here I applied the two points that my 3DS Max model has which go through the sectioned cuts:
(5) Kept the straight effect but added more sides which are slotted and tied together in the middle:
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